About Me

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Hello, I'm a 3D Character Artist. :) I have a new homepage here. www.heysun3d.com Please contact me via my email- yelcoof0818@gmail.com Thanks~

Sunday, March 4, 2012


Please visit my new homepage               heysun3d.squarespace.com

3D Art

Victoria 5 for DAZ3D Inc.(2011)-Modeling Head & Body, Creating Hair. Corrective morphs for Rigging. Facial Expression


Copyright by DAZ 3D Inc.

Copyright by DAZ 3D Inc.










  

Creating  Hair Using Maya Hair Tool
Creating Polygon Hair for Victoria 5-DAZ3D Inc.(2011)







Michael 5 for DAZ3D Inc.(2011)-Modeling Head, Body, and creating Hair. Rigging and corrective morphs(3weeks)


Copyright by DAZ 3D Inc.

Copyright by DAZ 3D Inc.






Creating  Hair Using Maya Hair Tool

Wire Frame(I had to use this mesh since this mesh is optimized for the software my company use) 





Stephanie 5 for DAZ 3D INC(2012)- Modeling Head Body Shape (Modo, Zbrush)


Copyright by DAZ 3D Inc.

Copyright by DAZ 3D Inc.

Copyright by DAZ 3D Inc.

Copyright by DAZ 3D Inc.





Jeremy Figure for DAZ3D Inc.(2008)-Modeling Head and Body(2weeks)
Copyright by DAZ 3D Inc.





Reby for DAZ3D Inc(2009)- Modeling Head, Body and Hair(Polygon Hair)-3 weeks






Reby Hair(Polygon Hair) for DAZ3D Inc.



Modeling 'Muscular guy'(2011)-Maya, Zbrush(1 week)














Texture in WIP(only diffuse map is applied)





WIP   Soldier








Male Heads- 1 day per  head using Modo.  Creating stylish head(First two) and different ethnic faces(Asian, Native American, African American, etc...)


Creature
Fiend, Ogre, and Behemoth(All three characters are compatible to each other. It shares rigging and works as blend shape to eachother)



  'Fiend'     
Modeling and Blend Shape for Rigging using Z brush(2 weeks)








 Ogre 
Modeling and Texturing using Z brush, Mari, and Body Paint 3D (4 weeks)




Redering with texture copyrights by DAZ 3D









 Behemoth
Modeling and Blend Shape for Rigging using Z brush(2 weeks)
Redering with texture copyrights by DAZ 3D






Some of My Old Work



Leonardo Dicaprio from the movie,' The Man in the Iron Mask'(2007)- Maya Nurbs Patch Modeling(3weeks)




This was for studying Nurbs Partch Modeling. Advantage of Nurbs Patch Modeling is it's easy to build a character with nice topology and no triangles.








Asian Girl in the Korean Traditional Costume(2006)-Maya Nurbs Patch Modeling(2weeks)









TV Commercial, 'Lunchables' for Wild Brain Inc.(2007)-Modeling, Texturing, Shading& Facial Expressions for 6 characters(4weeks)








Hard Surface Modeling(2004)








 Interior-Maya, 1 week(2004)










Traditional Art


Lifesize Sculpture Female(2006)-12 weeks






Lifesize Sculpture Male(2007)-12 weeks







Ecorche(2006)-4weeks






Figure Modeling-2 weeks

Figure Drawing-Charcoal.3 days

Figure Drawing-Charcoal. 3 hours